Dungeons & Dragons / AD&D — Coded Adventure Modules
220 official coded modules · 220 with cover art · 169 with a scan on archive.org · 119 with a summary · TSR & WotC, 1978–2000. Click any cover to enlarge.
All lines
D&D (BECMI)
AD&D 1e
AD&D 2e
All series
B — Basic (D&D)
X — Expert (D&D)
CM — Companion (D&D)
M — Master (D&D)
IM — Immortals (D&D)
DA — Blackmoor (D&D)
A — Slave Lords (1e)
C — Competition / Special (1e)
D — Descent / Drow (1e)
G — Giants (1e)
Q — Demonweb (1e)
S — Special (1e)
T — Temple (1e)
I — Intermediate (1e)
N — Novice (1e)
L — Lendore Isle (1e)
U — U.K. coast (1e)
UK — TSR UK (1e)
EX — Extra-dimensional (1e)
O — One-on-one (1e)
R — RPGA (1e)
WG — World of Greyhawk (1e/2e)
H — Bloodstone (1e/2e)
OA — Oriental Adventures / Kara-Tur (1e/2e)
DL — Dragonlance (1e/2e)
FR — Forgotten Realms adventures (1e/2e)
H (Ruins) / LC / other 2e coded adventure lines
Ravenloft (2e)
Dark Sun (2e)
Spelljammer (2e)
Sort: by series
Sort: by code
Sort: by year
Sort: by title
No modules match your search.